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[Mixed] Lightmap becomes brighter when non-static object leaves camera view
Steps to reproduce: 1. Open attached project "817278repro.zip"2. Open scene "repro"3. Bake lightmap4. Rotate scene view camera so th... Read more
No way to use JavaScript/UnityScript State Machine Behaviours
Steps to reproduce: 1. Create an Animator Controller component for an object2. In the Animator window, create a state for the contro... Read more
Crash when changing to layout which scripted window was deleted
Steps to reproduce(or just watch user's attached gif ):1. Open my project "OpenMe".2. Expand "Window" tab and select "SomeWindow".--... Read more
[HLAPI] NetworkTransformChild interpolation does not work
Steps to reproduce:1. Open attached project2. Launch two instances of game3. One as Host one as Client Actual: NetworkTransformChild... Read more
[HLAPI] NetworkTransformChild and NetworkTransform inconsistency in inte...
Steps to reproduce:1. Open attached project2. Connect two instances (Host and Client)- NetworkTransform and NetworkTransformChild in... Read more
Editor crashes when exiting play mode and the scene is being cleaned up
Steps to reproduce:1. Open "Case_817497 Matcher Testbed" case2. Open "Test" scene3. Enter and exit play mode in editor4. Repeat step... Read more
Crash playing instanced rendering plugin
Steps to reproduce:1. Open attached project "case_817502-UnityProject.zip".2. Open "scene" scene.3. Press "Play"4. Unity crashes. Co... Read more
[UWP][IL2CPP]No automatic Fullscreen entering on il2cpp backend for UWP
To reproduce:1. Build and run empty project with the il2cpp backend2. Notice the navigation bar is not hidden by default on devices ... Read more
[VR] Offscreen rendering produces disrupted image
Steps to reproduce:1. Download and open attached project "OffscreenRenderIssue.zip"2. Open scene "test"3. Turn VR Mode on in player ... Read more
StackOverflowException when selecting specific transition in mecanim state
How to reproduce:1. Open the attached project2. Open LaforgeControllerClean in animator window3. Double click on Grounded state4. Do... Read more
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