Search Issue Tracker
A false pop-up appears when modifying a script and having Recompile Afte...
Update/Note: we decided to revert this change as users were asking to return this option How to reproduce: 1. Open the attache... Read more
Crash on TypeTreeQueries::HasManagedReferences when adding new item to t...
How to reproduce: 1. Open the attached user's project from "AFPSCounter-2022.1.zip" 2. Open Scene "ProfilerCounters" and select "Adv... Read more
Crash on scripting_class_get_image when opening a project and compiling ...
How to reproduce: 1. Open the attached project from "rubens_uclient_main.zip" 2. Observe the crash Reproducible with: 2020.3.7f1, 2... Read more
Crash when replacing a missing Script in a Prefab with another invalid S...
How to reproduce: 1. Open the attached "1424062.zip" project 2. Open the "GameObject" Prefab 3. Attach the "Bar" Script to the mi... Read more
[Android][Vulkan] Application crashes after unlocking the screen
How to reproduce: 1. Create a new project 2. Import the attached "1300015.unitypackage" 3. Load the Scene "SampleScene" 4. Build and... Read more
Load / Store debug feature shows invalid textures that should be valid u...
No description entered in Cloud incident. Read more
RuntimeError is thrown on WebGL when running empty 3D URP template project
How to reproduce: 1. Create a new empty project from the 3D (URP) blank template (without Sample Scene) 2. Build and run the proje... Read more
[WebGL] Video Texture is black when playing the second slot Texture on a...
How to reproduce: 1. Open the user's attached "WebGL Video Bugreport" project 2. Open the Scene "SampleScene" 3. Open the Build Sett... Read more
Shader variants causes freeze on Android devices with PowerVR GPU when G...
How to reproduce: 1. Open the user's attached "TestTile.zip" project 2. Open the Build Settings (File->Build Settings...) 3. Make... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Preferences Button is replaced with the loading icon whenever a Search Background Task is active
- [Quest] Screen flashes for several seconds when enabling microphone permissions
- Special Values from SurfaceOutput Struct are stripped when using them in the #if UNITY_PASS_FORWARDBASE directive
- Loading icon becomes highlighted when hovered over in the Search Window
- Contents of the Paint Terrain tab are not displayed when outside of the Prefab Edit mode