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[Backport] Particle System flickers/disappears when using Custom Simulat...
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Select the "Pixel Cloud Shape Wizard Crown" gam... Read more
[Backport] The BinaryReader read data to a Span <byte> is always zero
How to reproduce: 1. Open project "ReadToSpan.zip" 2. In the top Menu bar press Test>Test BinaryReader to Span Expected result: No ... Read more
[Backport] UI Builder breaks cursor's parameters in the .uss file when c...
How to reproduce: 1. Open user's provided project "UI Tookit theme bug.zip" 2. Open "SampleScene" Scene 3. Open the theme1.uss file ... Read more
Resolution is reset when the Player is restarted
How to reproduce: 1. Open the attached project "uwp-resolution.zip" 2. Build And Run the project 3. Press the "windowed 800x600" but... Read more
[Backport] Application freezes if using FMOD when accepting an incoming ...
How to reproduce: 1. Open project "olaf-master.zip" from the user-provided link 2. Go to the Build Settings (File>Build Settings) 3.... Read more
[Backport] [iOS] Crash when launching Build with "Autoconnect Profiler" ...
Reproduction steps: 1. Open the attached project "Case_1383511.zip" 2. Set "Run in Xcode as" to "Debug" and enable "Autoconnect Prof... Read more
[Backport] [Android] Error "unityLibrary:compileDebugKotlin" in the Andr...
Reproduction steps: 1. Open the attached Unity project "ErrorBug.zip" 2. Go to File > Build Settings 3. In Build Settings enable Sym... Read more
[Backport] Repeat texture wrap mode set through TextureImporter in Asset...
Reproduction steps: 1. Open project "AssetTextureWrap.zip" 2. Open Scene "SampleScene" 3. Observe Scene view Expected result: Textu... Read more
[Backport] [Android][UGUI][NewInputSystem][Controller touchpad] Keyboard...
1. Connect Controller to mobile device 2. Build & Run attached project 3. Click one of the buttons at the top of the scene by using ... Read more
[WebGL] Bad performance when playing in Safari
Reproduction steps: 1. Open the user's attached project 2. Build and Run for WebGL Expected result: High framerate (60+ FPS) in Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes