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[WebGL] Performance drops significantly when running build on fullscreen
Reproduction steps: 1. Open the user's attached project on WebGL 2. Build and run it 3. Enter fullscreen in the game and observe the... Read more
Applying an empty event to a prefab when an event of the same prefab exi...
Reproduction steps: 1. Open the attached 'Events' project 2. Open the 'SampleScene' scene 3. Select the 'Button' GameObject 4. In th... Read more
Value of a serialized class is reverted when Component is applied to a P...
Reproduction steps: 1. Open the attached Project "Case_1423203.zip" and load Scene "SampleScene" 2. Select the "Test" GameObject i... Read more
[Input System] Out-of-focus DirectInput Gamepad devices do not set Butto...
Reproduction steps: 1. Connect a DirectInput Gamepad to your system 2. Download and open the attached project: "InputSystemBug.zip" ... Read more
Duplicate identifier is created when PrefabUtility.SaveAsPrefabAssetAndC...
How to reproduce: 1. Open users attached project 2. Add "GL_Transi_Castle_Hallway01 - stripped" prefab to the scene 3. Press Test... Read more
A reference of a Prefab instance to its Prefab gets reset to the instanc...
Reproduction steps: 1. Open the attached project 'PrefabReferenceBug' 2. Open the 'SampleScene' Scene from the 'Scenes' folder 3. Se... Read more
Prefab Asset reference to itself changes when closed and reopened
How to reproduce: 1. Open the user's attached project 2. In the Project window, under Assets, select "Prefab" 3. In the Inspector wi... Read more
Adding "Vertical Layout Group" Component to a "TMP Button" and then pres...
How to reproduce: 1. Create a new project 2. In the Hierarchy window right-click > UI > Button - TextMeshPro 3. Import TMP Essent... Read more
Duplicate identifier error message appears while saving prefab
Steps: 1. Open attached "TestPackage" package 2. Open Scene17 3. Drag and drop Capsule10 GameObject to the Project Browser 4. Ch... Read more
Handles.RotationHandle and Handles.PositionHandle trigger prefab overrid...
Steps to reproduce: 1. Open the attached project 2. Open "empty scene" 3. Notice that the "Shotgun" prefab already has an override (... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] Invalid update of shader stripping settings
- [HDRP] Errors on Shader stripper that do not stripp shaders.
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset