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[WSA] FileNotFoundException: Could not load file or assembly 'netstandar...
Steps to reproduce:1. Create a new project2. Set backend to .NET and set API compatibility level to .NET Standart 2.03. Create a scr... Read more
"UnityWebRequest.Abort" does not abort "SendWebRequest"
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Enter Play Mode Expected Result: The Console window should output "Request ... Read more
File -> Open Project doesn't open the selected project
To reproduce: 1. Open any project2. After the project is fully opened, go to File -> Open Project...3. Select a different project... Read more
[VCS] Version Control window being open makes slows things down when doi...
To reproduce:1. Open attached project (attached by QA);2. Make sure you are connected to Perforce (Edit > Project Settings > E... Read more
[OSX] OS X Color Picker in Preferences uses an outdated name
Steps to reproduce:1. Create new Unity project or open any existing project2. Open Unity->Preferences-notice the OS X Color Picke... Read more
[Animation] NullReferenceException on launching unity with Animation/Ani...
Console throws NullReferenceException when user docks Animation/Animator Window in the editor, quits Unity and relaunches to create ... Read more
Opening an already open project crashes Unity
How to reproduce: 1. Open any (new) project in Unity2. Open the same project at the same time with another Unity instance- Observe e... Read more
Android build and Messenger crash when build is launched from Facebook M...
Steps to reproduce:1. Open QA attached project (from OC link)2. Make sure to have Facebook Messenger installed3. Build and run to de... Read more
GPU Usage Profiler disappears each time Unity is re-opened
How to reproduce:1. Create or open Unity project2. Go to Window --> Profiler3. Click on Add Profiler and add GPU profiler4. Save ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS