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Input.GetAxisRaw doesn't always return to 0 when key is released
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Select the "Main Camera" GameObject3. Enter the Play M... Read more
[InputSystem] Could not assign InputActionReference value programmatically
How to reproduce:1. Open the attached project "1306769.zip"2. Load the "ButtonRemapScreen" scene3. In the Menu bar click on 'Test' &... Read more
[iOS 14] EXC_BAD_ACCESS crash from com.apple.arkit.ardisplaylink
Steps to reproduce:1. Download and open the attached "ARKitTest" project2. Build and deploy the project to iOS Reproduced with:2018.... Read more
il2cpp does not compile null coalescing operator properly for bool
Reproduction steps:1. Open attached project "NullFail.zip" and scene "TestScene"2. Build and Run3. In Build, press on the "Test it!"... Read more
[AssetBundles] [Shaders] Terrains loaded from Assetbundles does not rend...
Reproduction steps:1. Open attached project "hdrp_terrain8layers.zip" and scene "SampleScene"2. Run and Build3. In Build, observe th... Read more
[XR] [Post-Processing] Motion Blur effect renders screen in to 4 viewpor...
Reproduction steps:1. Open the attached project ("1286514C.zip")2. Open the "SampleScene" scene3. Enter the Play mode Expected resul... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps1. create a new URP template project2a. In project tab, right click > create > Material2b. In inspector, enable emission ... Read more
"Scripting Class given argument must not be null" when dragging compilin...
Reproduction steps:1. Open new Unity project2. In Project window, create a new script3. While the script is compiling, drag it onto ... Read more
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