Search Issue Tracker
[CPU PLM] OpenImageDenoiser does not denoise direct environment samples ...
Steps to reproduce: 1. Download CornellBox project and open CornellBox scene 2. Assign studio_03 skybox material 3. Select CornellB... Read more
Memory leak when trying to draw a Gizmo sphere with a null point
Steps to reproduce: 1. Open a new project 2. Create a new GameObject 3. Add the attached script to it ("Grid.cs") 4. In the Inspecto... Read more
[Vulkan] Inefficient memory barriers (vkCmdCopyBufferToImage)
Steps to reproduce: 1. Open attached project 2. Open SampleScene 3. Build & Run to an Android device 4. Take a RenderDoc capture 5. ... Read more
[Windows] Build fails on iOS when language with non latin characters is ...
How to reproduce: 1. Create a new project 2. Switch to iOS platform 3. Build the project Actual: Build fails Reproducible with: 2... Read more
Unity freezes on an Easy Save plugin script when project is being built
To reproduce: 1. Open user's attached project ("Ridunkulous2019") 2. CTRL +B to Build the project - Editor freezes Reproduced with:... Read more
[ShaderGraph] "Random" controls selected and can't interact with the Graph
Repro: 1. Create a new project using 2019.2.0b8 2. Download the LWRP package via the Package Manager window 3. Create a LWRP asset a... Read more
Disabling SystemGroup does not trigger OnStopRunning for Systems in that...
How to reproduce: 1. Open attached project 2. Enter the Play Mode 3. Press 'Start System Group' button 4. Press 'Start System' butto... Read more
Changing the Graphic Component of a Masking UI breaks the masking
Steps to reproduce: 1. Create a GameObject "Root" in a canvas 2. Add the component Image (or RawImage) and the component Mask to "Ro... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI performance degradation when a graph asset has hidden VisualElements
- The CaptureScreenshot method scales UI incorrectly when using an orthographic camera and both superSize and canvas planeDistance are above 1
- URP Render Graph's ColorGradingLUT pass causes GC.Alloc every frame when a custom lookup texture is provided
- [Android] Player with the specific Video clip crashes on "/apex/com.android.runtime/lib/bionic/libc.so (__memcpy_a53+96)" when the video is bundled with other video clips and Codec is set to VP8
- The Console window is not cleared when scripts are recompiled and the "Clear on Recompile" option is enabled