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1
votes
Fixed

Visual Studio throws the "Unable to step" error when stepping over the code

Mono

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May 19, 2017

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Version/s: 5.6.1f1

Steps to reproduce: 1. Open the attached project (DebuggingBug.zip) 2. Open the test scene 3. Open the test.cs script in Visual Stud... Read more

0
votes
Fixed

[Android] Splash screen is sliced on VideoCore GPU device

Mobile

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May 22, 2017

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Version/s: 5.5.3f1

Steps to reproduce: 1) Download attached project 'SplashScreen_VideoCore.zip' and open in Unity 2) Build and Run 'Scene' scene on a... Read more

0
votes
Won't Fix

[OSX] Randomly colored pixels are shown when picking color from the edge...

Themes

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May 23, 2017

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Version/s: 2017.1.0b6

To reproduce: 1. Open project 2. Choose 'Image' gameobject color picker 3. Move mouse cursor to the edges of screen(gif attached) E... Read more

0
votes
Fixed

Rendering particles in Command Buffer spams errors

Graphics - General

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Nov 04, 2016

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Version/s: 5.4.2f2

Steps to reproduce: 1) Download and open attached project "repro_848314.zip" 2) Open scene "DensityParticles" 3) Either play it or s... Read more

0
votes
Fixed

[SpritePacker] RGBA sprite is packed into the RGB atlas group until Pack...

2D

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May 15, 2017

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Version/s: 5.5.3p1

Reproduction steps(video file attached): 1. Open the attached project. 2. Go to "Window > Sprite Packer". 3. Click "Pack". 4. Swap ... Read more

0
votes
Fixed

Nav Mesh Preview in Scene View is affected by lighting

Graphics - General

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May 22, 2017

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Version/s: 2017.1.0b6

Steps to reproduce: 1. Open new project 2. Create a plane and bake a navmesh for it 3. Set intensity of directional light to about 5... Read more

8
votes
Not Reproducible

Unity takes a very long time to build a project which has particular sha...

Build Pipeline

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May 23, 2017

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Version/s: 2017.1.0b2

The project is very small and consists only of an empty scene and shaders in the asset folder To reproduce: 1. Open the project, a... Read more

0
votes
Fixed

[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...

Graphics - General

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May 23, 2017

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Version/s: 5.6.1p1

To reproduce: 1. Open attached project 2. Open "test" scene 3. Hit play and notice that mesh is drawn in gray color 4. Select "test"... Read more

0
votes
Fixed

LightingData for additively loaded scenes baked together is much bigger ...

Progressive Lightmapper

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May 23, 2017

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Version/s: 5.6.1f1

LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads g... Read more

0
votes
Won't Fix

AssetPostprocessor is notified about the deletion of the temporary asset

Scene Management

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May 23, 2017

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Version/s: 2017.1.0b6

To reproduce: 1. Open the project, attached by user (AssetPostprocessorBug_DuplicateAsset.zip) 2. Clear the console 3. Duplicate th... Read more

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