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[LWRP] ShaderGraph throw syntax errors when connection is made to Alpha ...
How to reproduce:1. Open the attached project ("case_1167315-Grass.zip") using the EnvIronman VM (optional) (more information in Edi... Read more
RenderPipelineManager.currentPipeline returns null when asset is assigned
1) Open a new project2) Create an HDRP asset and assign it to the pipeline(Edit->Project Settings-> Graphics)3) Add attached s... Read more
Editor crashes on Assembly Reload when API Compatibility level is set to...
Steps to reproduce:1. Open original project "Project Mayor.zip" -observe crash- Reproduced in: 2017.4.32f1, 2018.4.7f1, 2019.2.2f1, ... Read more
Parts of Editor Skin swap back to Professional after restarting the Editor
How to reproduce:1. Open attached project2. Close Unity Editor3. Open Unity Editor Expected result: Editor Skin is unchangedActual r... Read more
Grid snapping is incorrect when dragging an object with multiple axes si...
To reproduce:1. Open attached project2. In Hierarchy window, select the cube and try dragging / rotating it with multiple axes simul... Read more
"No valid Unity Editor license found. Please contact your adminstrator."...
How to reproduce:1. Open any project on 2019.3.0a12 Expected result: the project opens upActual result: the project is not created, ... Read more
Cloth constraints changes when upgrading project from an earlier Unity v...
How to reproduce:1. Open the attached 'BoatyMcBoatFace2018.zip' project using the EnvIronman VM (optional) (more information in Edit... Read more
Prefabs lose their Textures in the Build when their are Instantiated
Steps to reproduce:1. Open user's attached project "ww2-unity-rts-game.zip"2. Build the project3. Select an Excavator looking GameOb... Read more
Camera.rect change doesn't clear area outside the rect.
How to reproduce:1. Open the "SampleScene" Scene in the attached "movetest.zip" Project2. Enter Play Mode3. Hit space a couple of ti... Read more
Unable to name an asset when it's just created
How to reproduce:1. Create a new project2. Go to top menu -> Assets -> Create and select any of options (ex. Folder, C# Script... Read more
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