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0
votes
Duplicate

[Prefab] Duplicating nested prefabs children does not maintain transform

Scene Management

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Apr 23, 2019

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Version/s: 2018.3.3f1, 2018.3.4f1, 2019.1.0a13, 2019.2.0a1, 2019.3.0a1

To reproduce: 1) Open the attached project and scene 2) In the hierarchy, select one of the prefab's children 3) Ctrl+D to duplicate... Read more

0
votes
Won't Fix

[UWP] "Serial Communication" is not available as Capability for UWP appl...

Universal Windows Platform

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Apr 16, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.5f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new project or open an existing one 2. In Build settings, Switch Platform to "Universal Windows Platfo... Read more

0
votes
Fixed

[Scripting] IEnumerator is automatically called when named Main()

Scripting

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Apr 17, 2019

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Version/s: 2019.1.0f2

Reproduction steps: 1. Open the attached project inside of "Corutinas.zip" 2. Open and Play "SampleScene" Expected result: IEnumera... Read more

9
votes
Fixed

"Multiple Input Managers are Loaded of type" errors when building a proj...

Asset - Database

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Apr 18, 2019

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Version/s: 2019.3.0a1

If more than one manager is opened, project cannot be built. This includes such windows as Build Setting, Project Settings, Preferen... Read more

0
votes
Fixed

No error provided when calling Gradient.Evaluate(NaN)

Visual Effects - Legacy

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Apr 18, 2019

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Version/s: 2017.4.0f1, 2017.4.25f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached Unity project 2. Enter the Play mode Expected result: Error should appear, Nan can't be passed t... Read more

0
votes
By Design

Terrain Smoothness does not work on some terrain layers

Terrain

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Apr 19, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1, 2019.2.0a11

How to reproduce: 1. Open the attached project ("Terrain.zip") 2. Open the repro scene ("SampleScene") 3. Select the Terrain object ... Read more

0
votes
By Design

Everything is too bright when using Linear Color Space with IMGUI (onGUI)

IMGUI

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Apr 20, 2019

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Version/s: 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open attached project 2. Open UnityLinearLightingBug scene 3. Go to Player Settings 4. Change Player>Rendering>... Read more

0
votes
Fixed

Shuriken particle trails are delayed which results in a gap if "Particle...

Visual Effects - Legacy

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Apr 22, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open attached project "TrailSpawnOffsetIssue.zip" and scene "demo bug report particle trails delay" 2. In the ... Read more

0
votes
By Design

Terrain thickness do not cause objects beneath the terrain to move above...

Physics

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Apr 22, 2019

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Version/s: 2018.3.0a5, 2018.3.13f1

How to reproduce: 1. Open attached project "Terrain Thickness Test.zip" and scene "SampleScene" 2. In the Hierarchy window, select ... Read more

0
votes
Fixed

Tilemap's collider is offset on the X-axis when using Isometric Tilemap

2D

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Apr 24, 2019

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Version/s: 2019.1.0a1, 2019.1.0f2, 2019.2.0a1

Reproduction steps: 1. Open the attached project named "Case_1148573" 2. Open the Sample Scene and select the Tilemap gameObject 3. ... Read more

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