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[Metal] Crash when calling DrawMeshInstancedIndirect() with an Intel HD ...
Reproduction steps:1. Open attached project "Indirect-Rendering-With-Compute-Shaders" and load Scene "_Scene"2. Enter Play Mode Repr... Read more
The ID of the component gets changed when attaching the component to a d...
How to reproduce:1. Open the attached '1322120.zip' project2. Open the 'Test' Prefab in a text editor3. Observe the id of the second... Read more
Private arrays can not be unfolded in the Inspector when it's in Debug mode
How to reproduce:1. Open the user attached project (Unity 2020.2.4f1 - Linux - Private arrays are visible in Inspector debug but not... Read more
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies
How to reproduce:1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene"2. Enter the Play Mode3. Click... Read more
Reflected GameObjects in Planar Reflection Probe are black when the Game...
How to reproduce:1. Open the user's attached "mirrortest" project2. Open the Scene "SampleScene"3. In the Project window select the ... Read more
EditorGUILayout.PropertyField displays reorderable and not reorderable l...
How to reproduce it:1. Open the user's attached project "Loc-167.zip"2. In the Project window select a "Test" asset3. In the Inspect... Read more
[macOS][IL2CPP] Xcode build never completes when building via Terminal
How to reproduce:1. Open the attached project2. In the Build Settings, make sure that the "Create Xcode project" option is enabled3.... Read more
[Profiler] Available Counters list does not show up
1. Open new project2. Open Profiler window3. Click the module selection dropdown and select the gear icon to open custom modules win... Read more
[HDRP] Planar reflection render black some parts of SSS material if SSS ...
Repro steps :- Open attached project- Open SampleScene- Go to game view- Select planar reflection gameobject- Go to Custom Frame Set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "CustomPass.injectionPoint" returns "AfterPostProcess" when a global CustomPass is registered with "BeforeRendering" in HDRP
- Some of the Rigidbody2D properties cannot be set after disabling the GameObject on the same frame
- Child particle spawns offset toward camera when Collide with Depth Buffer uses Lifetime Loss = 1
- Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with Vulkan and Test Framework Performance
- UI Builder adds non-removable built-in class selectors when adding a custom selector via “Add Selector...”