Search Issue Tracker
Fixed
Votes
0
Found in
Issue ID
1322320
Regression
No
[HDRP] Planar reflection render black some parts of SSS material if SSS is check in the Planar Reflection Custom Frame Settings
Repro steps :
- Open attached project
- Open SampleScene
- Go to game view
- Select planar reflection gameobject
- Go to Custom Frame Settings
- Check / Uncheck SubSurface Scattering
Expected : When SSS in enabled, I should see proper SSS in the reflection (There's some black areas), when SSS is disabled, It should fallback on Standard
Result : Enabling / Disabling has no effect except showing black areas SSS when it's active in the Custom Frame Settings
Environment :
- Windows 10
- Unity 2021.2.0a10
- HDRP 12.0.0
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment