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Enabling Post-Processing Behaviour increases the brightness intensity of...
To reproduce: 1. Open repro project (link in edit comments) 2. Open 'Test Stage 1' scene 3. Find Main Camera in the Hiearchy 4. Acti... Read more
Custom shaders are being included in the AssetBundles even if they are i...
Reproduction Steps: 1. Open User's project 2. Notice that "BundleSource/TextureCube/textured_cube" is included to "textured_cube" As... Read more
Asset Bundle name is not saved when setting it in the imported asset
To reproduce : 1. Open project attached by user 2. In asset folder right click mouse and select import new asset 3. Select "texture.... Read more
OnCollisionExit is delayed by a frame
Steps to reproduce: 1. Open user attached project OnCollisionExitBug 2. Open "demo" scene 3. Hold the right arrow key until the circ... Read more
Null properties return not null, even though variable is set to null
If you declare a property with a null value, it will be silently converted to not null To reproduce: 1. Download attached project "... Read more
[Android] [IL2CPP] NotSupportedException in static constructor when scen...
Steps to reproduce: 1) Download attached project 'NestedGenerics.zip' and open in Unity 2) Make sure Scripting Backend is 'IL2CPP' ... Read more
WebGL: Mouse gets stuck in state of GetMouseButton(0) always returning t...
To reproduce: 1.Open users attached project "Test_WebGL.zip" 2.Build in WebGL 3.Open on Google Chrome 4.Quickly double press left mo... Read more
Symbols are not escaped correctly or not escaped at all when using -edit...
According to https://confluence.jetbrains.com/display/TCD10/Build+Script+Interaction+with+TeamCity#BuildScriptInteractionwithTeamCit... Read more
[Android] Black frame between Static Splash Image and first scene
Steps to reproduce: 1) Download attached project 'HelloWorld Unity 5.5.3.zip' and open in Unity 2) Build and Run project on a devic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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