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Input.GetAxisRaw doesn't always return to 0 when key is released
How to reproduce: 1. Open the attached project's Scene labeled "SampleScene" 2. Select the "Main Camera" GameObject 3. Enter the Pla... Read more
[InputSystem] Could not assign InputActionReference value programmatically
How to reproduce: 1. Open the attached project "1306769.zip" 2. Load the "ButtonRemapScreen" scene 3. In the Menu bar click on 'Test... Read more
[iOS 14] EXC_BAD_ACCESS crash from com.apple.arkit.ardisplaylink
Steps to reproduce: 1. Download and open the attached "ARKitTest" project 2. Build and deploy the project to iOS Reproduced with:20... Read more
il2cpp does not compile null coalescing operator properly for bool
Reproduction steps: 1. Open attached project "NullFail.zip" and scene "TestScene" 2. Build and Run 3. In Build, press on the "Test i... Read more
[AssetBundles] [Shaders] Terrains loaded from Assetbundles does not rend...
Reproduction steps: 1. Open attached project "hdrp_terrain8layers.zip" and scene "SampleScene" 2. Run and Build 3. In Build, observe... Read more
[XR] [Post-Processing] Motion Blur effect renders screen in to 4 viewpor...
Reproduction steps: 1. Open the attached project ("1286514C.zip") 2. Open the "SampleScene" scene 3. Enter the Play mode Expected r... Read more
[Lighting Explorer] Static emissives tab should show material without "S...
Steps 1. create a new URP template project 2a. In project tab, right click > create > Material 2b. In inspector, enable emission che... Read more
"Scripting Class given argument must not be null" when dragging compilin...
Reproduction steps: 1. Open new Unity project 2. In Project window, create a new script 3. While the script is compiling, drag it on... Read more
All about bugs
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