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SerializedProperty fields are no longer affected by GUI.color
Steps to reproduce : - import the project attached- click on the Main Camera- in the Inspector look at Clear Flags and notice it's n... Read more
Animator.GetBoneTransform() is always returning null now
regression from 4.2 Read more
Animators controller selection defaults to "Scene" view
To reproduce:1. Create a new project2. Add Animator component to the Main Camera3. Click the small circle button next to the control... Read more
File load exception is thrown when loading level of AngryBots on Windows...
Steps to reproduce:1. Build an run AngryBots provided with full installer of 4.3.0b12. Generate VS12 project3. Open in in VS and sel... Read more
Some touch events do not finish on Windows phone 8 when tapping with mul...
Steps to reproduce:1. Create a project which lists touches and their states on the screen.2. Build and run the project on any device... Read more
Dragging prefabs into a 2D scene sometimes positions the prefab at a wei...
Steps to reproduce : - import the project attached- load the Forest scene and set it to 2D- open the prefabs folder- drag a few bush... Read more
Tabbing through controls jumps back to "active" checkbox for the game ob...
Steps to reproduce : - import the project attached- select the Main Camera- in the inspector select the first Enabled property- pres... Read more
When a call to EditorGUI.PropertyField() is wrapped in GUI.BeginGroup()/...
Steps to reproduce : - import the project attached- select the main camera- scroll to the bottom of the inspector- select a property... Read more
One peak of Handles.Slider2D is not movable
To reproduce:1. Open the project2. Select one of the objects named 'GameObject'3. Drag it around the spheres4. One point will be not... Read more
Importing large textures with "Alpha is transparency" setting causes crash
To reproduce:1. Open project Pont_UnityV4.3.0b2. Go to Sprites > Animations > Levels > Stairway and select "Sky"3. In Impor... Read more
All about bugs
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Latest issues
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- Crash on Transform::EnsureCapacityIncrease when duplicating a prefabbed UI element