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Changes in Window with 'hasUnsavedChanges' are not being saved and gets ...
Reproduction steps:1. Download and open the attached project 'changes.zip'2. Open SaveChangesWindow by going Test > SaveChangesWi... Read more
TextMeshPro keeps resizing memory buffers when setting text with length ...
How to reproduce:1. Open the user's attached project ("TextMeshProGC.zip")2. Load "SampleScene"3. Open the Profiler and start record... Read more
[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fail...
Reproduction steps:1. Open the user's attached project2. Make sure that Scripting Backend is set to Mono3. Build the project4. Launc... Read more
[MacOS] Crash on NSCoreDragTrackingProc when dragging a Prefab while max...
Reproduction steps:1. Open the attached project "1304887"2. From the Project window, select the "Cube" Prefab3. Drag and hold the Pr... Read more
Can only select GameObject from its back face
Reproduction steps:1. Open attached project "ObjectSelection.zip", ignore compilation errors, and open scene "SampleScene"2. In Scen... Read more
[URP] OutputUpdate.compute: Kernel at index (0) is invalid when using co...
Repro steps:1. Import the attached project in an URP-enabled project2. Open the VFX and do any of the following:- select either outp... Read more
[VFX] Empty Visual Effect Component generates about 14 KB of Garbage eve...
1. Open the attached project named "Case_1305929"2. Open the SampleScene3. Open the Profiler Window and switch it to the Editor mode... Read more
Multi-mesh particles only cast shadows for the last mesh
Repro steps:1. Import the attached package2. Open the repro scene and observe how only 1 of the particles is casting shadows. Expect... Read more
[SG] Incorrect texture slice on Vulkan/Metal
Repro steps:1. Import the attached package and open the repro scene2. Observe all particles display the number 4 (DX11, DX12).3. Swi... Read more
[Quest] Unusable performance when terrain includes trees
In a simple scene with a terrain that includes a few trees performance is unusable (tearing and judder) when using MultiView with Vu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text overlap and is unreadable in Inspector > Terrain Paint Texture after creating new Terrain Layer
- Event "XRInputSubsystem.trackingOriginUpdated" triggers twice when recentering the view
- UITK TextField value is overwritten incorrectly by the converter result when Binding Mode is set to "To Source"
- Out of memory crash when selecting more than 80000 Assets simultaneously
- Test Runner fails to create a script in the active path when selecting a file as the active path