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Shader Graph - Window breaks after opening dropdown for inline UV slot
After opening the dropdown menu of an inline UV slot (which comes attached to any node with a UV input) the Shader Graph window brea... Read more
[Android][Mono] Application crashes with "Failed to load Mono" on Androi...
How to reproduce:1. Open the attached "NETIssue" project and build and run it to device (you can use empty project alternatively, an... Read more
[OSX] Editor crashes after updating CustomRenderTexture with CustomRende...
Steps to reproduce:1. Open attached “CustomRenderTexture.zip” Unity project2. Open “Main” scene3. Enter Play mode Reproduced in: 201... Read more
Shaders with Tessellation and Custom Lighting break
How to reproduce:1. Open Unity2. Load tester-submitted project(Link to OwnCloud archive in the edit section)3. Open 'TessMaterialTes... Read more
Sprite.Create() is Creating a sprite with incorrect bounds
How to reproduce:1. Open QA provided stripped project "SpriteCreateBounds.zip"2. Enter play mode-- Notice one sprite is at the centr... Read more
[macOS 10.9] Crash when importing interactive tutorial
Steps to reproduce : - open Unity- go to Learn- try to import any tutorial and Unity will crash *Note:Regressed somewhere between 20... Read more
[Particles] Particle bounds are incorrect when parented to animator
To reproduce:1. Open project(link in edit)2. Enable `Show Bounds` for particle system3. Press play4. Move camera, notice how the bou... Read more
Guard animation from Adam Character Pack is no longer correct
Steps to reproduce: 1. Open attached project2. Open scene "Guard_Scene"3. Run it4. Notice that his right hand is offset (screenshot ... Read more
[PLM] Memory addressing errors are shown after pressing 'Generate Lighti...
Steps to repro: 1. Open attached project and 'ProgressiveLightmappingExample' scene;2. Open Lighting Settings window (Window>Ligh... Read more
[Android] Meshes not getting batched when GPU instancing is enabled
Meshes not getting batched when GPU instancing is enabled Steps to Repro: 1. Open attached project2. Build and run on an Android Dev... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor