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[Windows Editor] InternalEditorUtility.isApplicationActive is inconsiste...
How to reproduce:1. Open the attached "ReimportCheck.zip" project2. Once the Editor is open, drag any file over the project pane fro... Read more
[iOS] Xcode 11 frame capture icon is grayed out on iOS 12 and lower
To reproduce:1. Create a new project2. Change to iOS platform3. In PLayer Setting change Graphics API to Metal4. Build for iOS5. Ope... Read more
[Hub] Cannot manage multiple installations of the same Unity version and...
[Hub] Cannot manage multiple installations of the same Unity version and launches wrong binary If the user needs to work with multip... Read more
[HDRP] Shader attribute sliders are laggy when used with HDRP master nodes
Reproduction: 1) Create a new HD Lit graph shader2) Add a Vector 1 to the blackboard3) Change type to slider4) Save.5) Create a mate... Read more
Using TryDequeue on an empty NativeQueue stops the queue from receiving ...
How to reproduce:1. Open the attached "NativeQueue Test.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the console ... Read more
Scriptable FindKernel breaks when launching editor with -force API flags
Steps to reproduce:1. Create a new HDRP project2. Relaunch/launch editor with -force-d3d12 or -force-vulkan command line argument3. ... Read more
[HDRP] In HDRP Default settings -> default volume profile, assigning Non...
In Project Settings ->HDRP Default settings->Default Volume Profile Asset its not possible to select NONE. After None is selec... Read more
[HDRP] HDRP Default Settings has no effect until you open Project settin...
Steps of reproduction: 1) Create a new project. add HDRP2) Open a new scene3) Increase directional light intensity to 10000 and add ... Read more
[HDRP] Entering Play mode produces warnings in Template and upgraded pro...
Reproduction steps: 1) Open HDRP Template2) Enter Play mode3) Warning appear The referenced script on this Behaviour (Game Object 'S... Read more
Logging errors from background thread crashes the Editor when Error Paus...
How to reproduce:1. Open user-submitted project (project.zip)2. Open the 'SampleScene' scene3. Make sure 'Error Pause' is enabled in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets