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Material changes are not applied to child Game Object when parent is usi...
To reproduce: 1. Open the "Scene" scene in the user attached project 2. Select the "Material" from the Assets folder 3. Change the v... Read more
LineRenderer flickering when there are multiple looping LineRenderers wi...
Steps to reproduce: 1.Open attached 'LineRenderer' Unity project 2.Enter Play mode Expected results: Objects with Line Renderer com... Read more
Activity tab name briefly visible when switching tabs in launcher
Reproduction steps: 1. Open Unity 2. Switch between Projects/learn tabs by clicking on their titles You can see "Activity" appearin... Read more
[Regression] Child Game Objects appear in wrong positions when one of th...
To reproduce: 1. Open the "Scene" scene in the user-provided project 2. Expand the "Layout Group" in the Hierarchy 3. Disable and re... Read more
Warning message is uninformative when trying to use Clamp sprite for Til...
All textures now have advanced settings and the Packing tag does not exist anymore. This can be confusing as someone starts looking ... Read more
A particle is duplicated when burst emitting only 1 particle
To reproduce: 1. Open the project, attached by the user (particleBug.zip) 2. Open the "ParticleDuplicated2" scene 3. Press Pause bu... Read more
UI Text size becomes bigger when using Scale With Screen Size and width ...
Steps to reproduce: 1. Download 940282_repro.zip 2. Open scene 3. Set font size to 1 4. Set font size to 2 Expected results: Increa... Read more
Compilation gets stuck on Deleting files in Libraries if access is denied
Steps to reproduce: 1. Create new project 2. Go to Libaries/ScriptAssemblies folder 3. Add a file that will get locked in use (like ... Read more
[UWP] Player fails to build with Release/Master after deleting 'UnityOve...
Steps to reproduce: 1. Create a new Unity project 2. Create a new Scene 3. Build for UWP to an empty folder (make sure scripting bac... Read more
ParticleSystem doesn't collide with 2D colliders at some points (not aff...
Reproduction steps: 1. Open attached project 2. Set Particle Raycast Budget to high value (tested with 200000) 3. Open the scene 4. ... Read more
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