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[Regression] [IL2CPP] Cannot build on UWP when Analytics is enabled in 2...
Steps to reproduce:1. Download and Open the attached project files (which is just an empty new project)2. Build for UWP3. Error occu... Read more
Memory leaking when executing SpriteAtlas.GetSprite()
To reproduce:1. Open user's project2. Enter Play mode3. Observe memory usage in Profiler or Windows Task Manager Expected: memory is... Read more
[Android] Visual artefacts using Postprocessing Stack and GLES2
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more
[Android] Black Screen on Adreno GPU using Postprocessing Stack and GLES...
Steps to reproduce: 1) Download attached project and open in Unity2) Make sure Graphics API is set to GLES2 in the Player Settings3)... Read more
Significant increase in triangle and vertex count when lighting identica...
Steps to reproduce:1. Open attached “LightingPerformance.zip” Unity project2. Open “Main” scene3. Enter Play mode4. Enable Stats in ... Read more
[.NET] IL Offset is not available on Release builds
When Release build configuration is used in Unity, IL Offset is not available, unlike on regular .NET Release builds. Steps to repro... Read more
[Hololens] Failed to get spatial stage statics warning is thrown when bu...
NOTE: Sample project required Vuforia be installed. Steps to reproduce:1. Open the attached project2. Open the MainScene.unity scene... Read more
[WebGL] Timeline Animations from AssetBundle are not played
Steps to reproduce:1. Open user attached project2. In LoadAssetBundles.cs script at WWW.LoadFromCacheOrDownload add a bundle url -ht... Read more
[Editor] "Invalid Image Assertion failed" occurs when Graphics API is sw...
"Invalid Image Assertion failed" occurs when Graphics API is switched to OpenGLES2 on Windows Steps to Repro:1. Create new project &... Read more
[iOS] Artifacts are rendered on a specular surface
Steps to repro: 1. Open attached project and 'scene' scene;2. Build and run the project to iOS player;3. Run the app on iOS device. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor