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Selecting Camera in hierarchy w/ VR mode and Gizmos on produces artifacts
Steps to reproduce:1. Create new project2. Turn on VR mode3. Play the project4. Select camera from the hierarchy5. Turn on gizmos in... Read more
Rigidbody sitting on constrained rigidbody is constantly moving
Steps to reproduce:1. Open the attached project 'case_794215-Bug'2. Open the available scene3. Play scene4. Observe the cube in scen... Read more
Editor crashes when changing Anti-aliassing quickly
Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more
[Android] [GearVR] Shader alpha corruption on GearVR if Multithreaded Re...
To reproduce:1) Open attached project2) Build and run on GearVR-supporting device3) Tap the pad to see that the fade effect ever fli... Read more
[OSX] Windows Store element in BuildSettingsWindow should be removed on ...
Steps to reproduce:1. Create empty project2. Go to "Build settings..."3. Select Windows Store platform4. Press "Open Download page"-... Read more
[iOS][IL2CPP] Adding TextMesh Component at runtime crashes the applicati...
Steps to reproduce: 1. Open the attached project2. Make sure the scripting backend is set to IL2CPP (should be set by default)3. Ope... Read more
[Substances] Dragging a variable slider too fast causes it to lose funct...
I've noticed that sliders act slightly differently recently, when dragged too fast they lag. When dragging a substance slider it cau... Read more
[GL] GPU profiler is not working with OpenGL core
The new GLCore rendering backend does not have GPU profiling implemented yet Read more
EditorGUI.ObjectField does not scale with rect width if it has a label
How to reproduce:1. Open the attached project2. Open "Test" -> "Editor Window with ObjectFields" window3. See how all the OjectFi... Read more
Crash in tlsf_free when playing an Animator
Steps to reproduce: 1) Download attached project "CrashAnimator.zip".2) Open scene "test".4) Press play.3) After <3 seconds Unity... Read more
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