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System.PlatformNotSupportedException errors are thrown when using Grapev...
Reproduction steps: 1. Open user submitted project ("GrapevineDllBug") 2. Enter and quit Play mode 3. Inspect errors in the console ... Read more
[ECS] Crash on AtomicList::Load after undoing
How to reproduce: 1. Open the "Undo_Crash.zip" project 2. Open the "SampleScene.unity" scene 3. Select "Bullet" game object in the H... Read more
[PLM] Editor throws errors when entering UV Overlap scene debug view
Steps to reproduce: 1. Download CornellBox test project and open CornellBox scene 2. Navigate to the Lighting Settings window and b... Read more
Crash on abort when calling 3rd party function inside using statement
How to reproduce: 1. Open the "Crash_Excel.zip" project 2. Open the "SampleScene.unity" scene 3. Press Play Actual result Unity cra... Read more
Loading a PNG file with Resources.Load<Texture2D> and Texture2D.LoadImag...
To reproduce: 1. Download attached project "PNG Load.zip" and open in Unity 2. Open "test" scene 3. Enter to Play mode 4. Press "Lo... Read more
[Incremental Compiler] Unloading broken assembly error in console
To reproduce: Open attached project An error will pop out: Unloading broken assembly Packages/com.unity.incrementalcompiler/Editor/... Read more
[Vulkan] Surface shader color flickering when Albedo is (0,0,0) and inst...
1. Open attached project 2. Open "FlickeringQuad" scene 3. Enter playmode and observe the flickering (also reproducible in Standalon... Read more
[Editor] Unable to switch build platform after selecting "Facebook" in B...
Unable to switch build platform after selecting facebook in Build Settings. Gameroom option is missing in build settings for Faceboo... Read more
[Android][LWRP] Performance regression when using LWRP settings on an em...
To reproduce: 1. Open the QA's provided project 2. Build and run the sample scene 3. Profile the player 4. Set the Scriptable Render... Read more
[Terrain] Neigbor Terrain outlines are incosistent/changing upon hoverin...
How to reproduce: 1. Open attached "Speedracers" project 2. Open Scene "race_track_lake" 3. In Hierarchy select object Terrain and w... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object