Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.10f1
Issue ID
1097906
Regression
No
Crash on abort when calling 3rd party function inside using statement
How to reproduce:
1. Open the "Crash_Excel.zip" project
2. Open the "SampleScene.unity" scene
3. Press Play
Actual result Unity crashes.
Reproducible with 2019.1.0a12, 2018.3.0f1, 2018.2.19f1, 2018.1.9f2.
Notes:
Unity crashes without any stack trace in the editor log file, but I was able to debug the stack trace from a manually created dump file.
The crash happens at "using (var reader = ExcelReaderFactory.CreateReader(stream))", Script.cs: 36.
The crash is not reproducible if CreateReader() function is called outside of using().
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
Resolution Note (2019.2.X):
Please use .NET 4.5 and .NET Standard 2.0 version of ExcelDataReader. The .NET 2.0 version causes a crash due to dependency on SharpZipLib, and the version of SharpZipLib shipping with Mono is incompatible with the version ExcelDataReader is built against.