Search Issue Tracker
Fixed in 2019.1.X
Votes
0
Found in
2019.1.0a11
Issue ID
1106938
Regression
Yes
[Editor] Unable to switch build platform after selecting "Facebook" in Build Settings
Unable to switch build platform after selecting facebook in Build Settings.
Gameroom option is missing in build settings for Facebook platform.
Steps to repro:
1. Create a new Project.
2. File > Build Settings
3. Select the Facebook Platform.
Actual result:
Unable to switch build platform after selecting facebook in Build Settings.
NullReferenceException is thrown in console.
Expected Result:
The platform should be switched in build settings.
Reproducible in:
2019.1.0a11.
Working Fine in:
2019.1.0a10, 2019.1.0a1, 2018.3.0f1.
Environment:
Windows & Mac.
Stack trace:
NullReferenceException: Object reference not set to an instance of an objectUnityEditor.BuildPlayerWindow.ShowBuildTargetSettings () (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:685)UnityEditor.BuildPlayerWindow.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindow.cs:367)System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:357)UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:351)UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:147)UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, Matrix4x4 parentTransform, Rect clippingRect, Boolean isComputingLayout) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:246)UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output
- Scene and Sprite Editor views break when an edge is deleted in an attempt to split geometry
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
Add comment