Search Issue Tracker
World Space Canvas button gets triggered by incorrect position of mouse ...
Steps to reproduce: 1. Create a new project 2. Import SteamVR asset 3. Open Scene Interactions_Example 4. Enter playmode 5. Move the... Read more
[Mac] Debugger corrupts vector2 values
Repro steps: 1. Open the provided scene 2. Open the script 3. Press the "Play" button in MonoDevelop 4. Add a breakpoint on line 10... Read more
Deferred camera throws an error with RenderTextures if the viewport is n...
Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Notice the "Dimensions of color surface does not match dimensio... Read more
Render textures/reflection probes data breaks when download a project fr...
Steps to reproduce: 1. Download and open the attached project 2. Upload to collaborate 3. Delete the project folder 4. Download proj... Read more
Light bleeds through occluder edges when Final Gather is enabled
When Final Gather is enabled, occluders are not taken into account during the baking process, To reproduce: 1) Open attached proje... Read more
GridLayoutGroup becomes corrupted when upgrading from older Unity to newer
To reproduce: 1. Open Unity 5.5.3f1 2. Open attached project 3. Open "UItest" scene 4. You will see the UI showing up as intended 5... Read more
Drawing Vector4 field in the Inspector using PropertyField shows 4 diffe...
To reproduce: 1. Open attached project 2. Select Cube in the Hierarchy 3. Observe Mesh Renderer Component's Lightmap Tiling Offset ... Read more
Handles (Position, Rotation, etc) do not work when the handles are used ...
Steps to reproduce: 1. Open attached project 2. Open "Test01" scene 3. Try to move the position and rotation handles 4. Click on che... Read more
Deferred rendering on a camera, causes mirrored image to appear, when "C...
To reproduce: 1. Create new project. 2. Create new "Plane" in the scene at (0,0,0). 3. Select Camera, and set it's "Clear flags" to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP