Search Issue Tracker
By Design
Votes
0
Found in
5.6.0b11
Issue ID
894073
Regression
No
World Space Canvas button gets triggered by incorrect position of mouse in the game window when buttons are close to the camera
Steps to reproduce:
1. Create a new project
2. Import SteamVR asset
3. Open Scene Interactions_Example
4. Enter playmode
5. Move the "UI & Hints" gameobject close to the camera
6. Keep mouse in focused game window
7. Move HMD up and down while viewing world space buttons
Expected result: buttons only get highlighted when mouse or(if applicable) vive controllers are hovering
Actual result: buttons get highlighted from the area around them
Reproduced on 5.4.5p1 5.5.3f1 5.6.0f3, 2017.0a6
Notes:
-buttons do not get triggered when the Game window is not in focus
-buttons do not get triggered from a large distance
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
Add comment