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By Design
Votes
0
Found in
5.6.0b11
Issue ID
894073
Regression
No
World Space Canvas button gets triggered by incorrect position of mouse in the game window when buttons are close to the camera
Steps to reproduce:
1. Create a new project
2. Import SteamVR asset
3. Open Scene Interactions_Example
4. Enter playmode
5. Move the "UI & Hints" gameobject close to the camera
6. Keep mouse in focused game window
7. Move HMD up and down while viewing world space buttons
Expected result: buttons only get highlighted when mouse or(if applicable) vive controllers are hovering
Actual result: buttons get highlighted from the area around them
Reproduced on 5.4.5p1 5.5.3f1 5.6.0f3, 2017.0a6
Notes:
-buttons do not get triggered when the Game window is not in focus
-buttons do not get triggered from a large distance
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