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Unity crashes when creating 2 or more Sprites in the Sprite Editor after...
How to reproduce: 1. Open attached project 2. Open a sprite in the given project with the mode set to multiple 3. Open Sprite Editor... Read more
[GPU PLM] Artifacts are visible after a bake when a directional light is...
Steps to reproduce: 1. Open CornellBox scene 2. In the Hierarchy panel, make sure that DirectionalLight is enabled 3. Baked the lig... Read more
[WebGL] Switching to full-screen causes WebGL player freeze
Switching to full-screen causes WebGL player freeze, and stays frozen even when switched back to windowed mode Steps to Reproduce: ... Read more
Character Collider gets stuck when approaching Convex Mesh Colliders wit...
How to reproduce: 1. Download, extract and open user's attached project (Character Controller Glitch.zip) 2. Open 'SampleScene' 3. E... Read more
IndexOutOfRangeException error is thrown when trimming a sprite that has...
How to reproduce: 1. Open the attached project ("Repro project") 2. In the Project WIndow select the "case_1104094-Warden_Small" tex... Read more
"Calculating asset hashes..." popup shows repeatedly
Steps: 1. Create new project, go to Asset Store, download and install Viking Village package from unity 2. Wait for import 3. After ... Read more
Adding component that requires Transfrom to Prefab instance with RectTra...
Steps: 1. Add "GameObject -> UI -> Text" to the scene 2. Drag it to Project browser to make a prefab out of it 3. select instance in... Read more
Shader Graph - Input fields in the Slider Node expand when long values a...
All input fields in the Slider Node currently expand to accomodate their contents, which causes the node to change size. This is esp... Read more
[2D] Sprite Shape Profile component breaks when creating range
Sprite Shape Profile component breaks when creating range and exceptions thrown in the console Steps to repro: 1. Open a new projec... Read more
Shader Graph - The Main Preview isn't cleared properly when HDR is turne...
If you have HDR turned on in the render pipeline, the main preview of the material in Shader Graph won't be cleared properly when zo... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object