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Changes made to intensity in the "HDR Color" window are not saved if the...
How to reproduce:1. Open the "IN_37612" project2. Select the "Material" Material in the project window3. Open the "HDR Color" window... Read more
Crash on StackAllocator::TryDeallocate when importing a Texture with Tex...
Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more
Flythrough mode conflicts with terrain hotkeys
To reproduce:1. Create new project2. Add Terrain3. Click right mouse button + shift + w to use flythrough mode4. While using flythou... Read more
Crash on (nvoglv64) vkGetInstanceProcAddr when starting the project with...
Reproduction steps:1. Create a project with any template2. Install the “com.unity.test-framework.performance” package3. Turn off the... Read more
[HDRP] Emission Input variables do not have any effect when animated
How to reproduce:1. Open the attached "1328108_Repro" project2. Open the "Test" Scene3. Open the Animation window (Window->Animat... Read more
Addressables - ArgumentOutOfRangeException occurs when attempting to giv...
If you attempt to create a new Addressables profile with an empty name, an ArgumentOutOfRangeException occurs. ArgumentOutOfRangeExc... Read more
[Playables] "PlayableGraph was not destroyed" warning is logged when ent...
"PlayableGraph was not destroyed" warning is logged when entering the Play mode with the Prefab open (the prefab holds the script wh... Read more
ArgumentException: GUILayout: Mismatched LayoutGroup.mouseMove appears w...
Steps:1. Open attached project2. Load SampleScene3. Select Cube prefab instance4. Right-Click and choose "Prefab -> Open Asset In... Read more
[DarkSkin]'|' character in Custom Window Title causes ArgumentException ...
To reproduce:1) Create new project2) Create Editor folder and add an Editor Window (Use the example in: http://docs.unity3d.com/Scri... Read more
The first letter of an Asset's name gets replaced by an underscore when ...
How to reproduce:1. Create a folder and name it "Test"2. Create a new Unity project3. Drag the created folder to the Project window ... Read more
All about bugs
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