Search Issue Tracker
[HLSL2GLSL] GLSL link failed when OpenGL ES 2.0 shader deployed to Andro...
Reproduction steps: 1) Download and open user's attached project 2) Build and run "Test" scene on an Android device -- Notice that "... Read more
Visual artifact in dark areas with tone mapping and at least one other e...
Repro Steps: 1. Open the "artefact" scene 2. Look at the game view 3. See that the darker areas in the scene have artifacts 4. Sele... Read more
Camera Depth is ignored when at least one cameras viewport is set to (0...
Repro steps: 1. Open attached projects "cam_viewport_rect_depth_fail" scene 2. Set the view port of all the cameras to (0;0;1;1) 3.... Read more
[TreeCreator]'Failed extracting collision mesh because vertex at index 2...
To reproduce: 1. In a new project, go to GameObject -> 3D Object -> Tree 2. Add Mesh Collider to the tree object 3. Select the only... Read more
[Linux Editor] API Updater fails to upgrade this.component expressions
API Updater fails to upgrade this.renderer and similar code. Steps to reproduce: 1) Open the attached project. 2) Check Console. A... Read more
!dest.m_MultiFrameGUIState.m_NamedKeyControlList assert if function call...
Steps to reproduce: 1. Open attached project "895220.zip" 2. Open scene repro 3. In scene view select GameObject 4. Notice expected... Read more
Changing the Camera targetTexture followed by a manual Render() call whi...
Steps to reproduce: 1. Open attached project 2. Open the test scene 3. Press Play 4. Press the "Run test button" 5. Observe the rend... Read more
Dynamic batching error index buffer destination is NULL with transparent...
Steps to reproduce: 1. Open attached project 2. Observe the Dynamic batching errors in the console window Expected result: transpar... Read more
[iOS] Accelerometer x input gets reversed after a landscape Unity Ad plays
Reproduction step: 1. Open the attached "AccelerometerTestProject02"(04/01/2017) project. 2. Build and run it for iOS device. 3. Hol... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled
- [Android] The Player loses focus when using UnityEngine.Handheld.StartActivityIndicator() with Facebook SDK
- Build fails with "Building Library/Bee/artifacts/MacStandalonePlayerBuildProgram/gahcy/hj9mx3z/951.0 failed with output:..." errors when Scripting Backend is set to IL2CPP