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Experimental.Lightmapping.Bake docs are a bit confusing
Reported by Jesper Mortensen here https://unity.slack.com/archives/G070C63BK/p1589267662049900 See https://docs.unity3d.com/2020.2/... Read more
[Packman] Upgrading unity project from scene file leads to package misma...
Open Unity 2020.2.0a11 Scene file by double click on it while 2019.3.14f1 is opened which leads to package errors in the console. P... Read more
Low performance on some Android devices when using Universal Render Pipe...
Steps to reproduce: 1. Open and build User-supplied project 2. Notice the fps counter when in-game Expected: FPS is relatively stab... Read more
Atlas sprites are re-read when entering Play Mode even if no changes wer...
How to reproduce: 1. Open user's attached "PlayModeProblem" project 2. Enter Play Mode 3. Exit Play Mode 4. Enter Play Mode again E... Read more
[Scene View] Luminance validation value doesn't change in PBR Validation...
Value in luminance validation dropdown doesn't change in PBR Validation Settings on switching the draw mode from shaded to validate ... Read more
[macOS] Inconsistent crash in objc_msgSend/objc_retain when previewing A...
How to reproduce: 1. Open tester-attached project(AnimatorCrash.zip) 2. Enter Play Mode 3. In the Animator window, switch to the 'Pa... Read more
LayerMask Literal and Expose node field names are truncated when too long
How to reproduce: 1. Create two nodes: "LayerMak literal" and "Expose LayerMask" 2. Observe the nodes Expected result: no text is... Read more
"Could not produce class with ID 109 errors" when built on Mobile
Steps to reproduce: 1. Open and Build User-supplied project 2. Inspect the logcat Expected: no errors appear Actual: could not prod... Read more
[IMGUI] Enable Preview Packages Checkbox overlaps with text when the UI ...
In Project Setting Window Enable Preview Packages Checkbox overlaps with text when the UI Scaling Value 150%. Refer the attached scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] The Player freezes when disabling Bluetooth while connected to the headphones
- Addressable bundles are not retrieved from the cache when a WebGL Player is refreshed
- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes