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Cinemachine - Brain Icon does not appear until project is restarted
When i add a cinemachine camera to my project the cinemachine brain is added to the main camera but the icon is missing from the Hei... Read more
[iOS] OnApplicationPause() is not called if "Behaviour in Background" is...
How to reproduce:1. Open the "PauseRepro.zip" project2. Switch platform to iOS3. In the Player settings, set "Behaviour in Backgroun... Read more
[IL2CPP] Build fails if trying to assign a default value to a function's...
How to reproduce:1. Open the attached project2. Build the project with "IL2CPP" Backend Actual result: The build fails.Expected resu... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
[WindowsMR] WMR package 3.0.3 missing DLL
1. What happened When we published 3.0.3 package, we missed a dependency DLL causing the remoting stuff to fail loading when targeti... Read more
[ToolMode] Tile Palette's previous tool is selected when currently selec...
How to reproduce:1. Open user's attached project2. Select Tile Palette Tab3. Select brush tool4. Select and then deselect eraser too... Read more
[TextMesh Pro] Inconsistant .SetText() behaviour between Play Mode and S...
How to reproduce:1. Open the attached project named Case_11740512. Enter Play mode and click the button to start the test3. Observe ... Read more
UnityEngine.UI missing reference errors are thrown when reimporting assets
How to reproduce:1. Open the attached "case_1173748-2019.2UpgradeBug" project2. Go to Assets->Reimport All Expected results: All ... Read more
When having multiple windows containing CurveField the curve value chang...
How to reproduce:1. Open user-submitted project (New Unity Project.zip)2. Create two custom windows by selecting Curve Field Test &g... Read more
[Shuriken] NullReferenceException is thrown on double-clicking positions...
NullReferenceException is thrown on double-clicking positons size index in the Line Renderer component. Steps to repro:1. Create a n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes