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EventSystem.current.IsPointerOverGameObject(touch.fingerId) always retur...
To reproduce: 1. Download attached "NewRepro.zip" project and open in Unity2. Open "HelloAR" scene3. In Hierarchy go to PlaneDiscove... Read more
Multi-display does not work when OpenGL Graphics API is used
How to reproduce:1. Open the attached "OpenGLMultiDisplay.zip" project2. Open the Build Settings and make sure "SampleScene" is incl... Read more
Particle System Renderer is not updated during Runtime when SetPropertyB...
How to reproduce:1. Open the attached project("Test_1174499")2. Enter Play Mode Expected result: Box sprite is displayedActual resul... Read more
UI Element controls shows white textbox in Linear color space & OpenGLCo...
Pivot and Pivot Unit Mode drop-down becomes white in the sprite property window on slicing sprite with Linear color space & Open... Read more
[MacOS] Mouse dragging lag when having BetterTouchTool active
How to reproduce:1. Make sure BetterTouchTool is installed and active2. Open the user attached "drag.zip" project3. Build and run Ex... Read more
Missing Profiler.EndSample error when profiling the Editor and switching...
How to reproduce:1. Create a new Unity project2. Open the Profiler window3. Profile the Editor4. Switch back and forth between the P... Read more
[Window Management] Window Titlebar is not aligned with the editor layou...
On maximizing any window, alignment of the Tiltlebar breaks, and also overlaps with window text Steps to repro:1. Create a new proje... Read more
[Addressables] Exceptions are thrown at runtime when Play Mode Script op...
How to reproduce:1. Open the attached project ("case_1173999-steel-flood.zip")2. Open the repro scene ("World")3. Build Player Conte... Read more
Unity-BlenderToFBX.py is missing "object_types" property 'OTHER' in line 38
How to reproduce:1. Go to Unity Editor folder2. Go to Editor > Data > Tools3. Open Unity-BlenderToFBX.py file4. Observe line 3... Read more
[iOS]Crash on IsDebugDevice() at PlatformWrapper.cpp:621:9 during shutdown
How to reproduce:1. Open the attached Bug Report.zip project2. Go to the Menu bar-> File-> Build Settings-> Enable Developm... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components