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0
votes
Active

Addressables Groups are sorted indefinitely when the AddressableAssetSet...

Addressables

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Feb 17, 2026

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Version/s: 2.8.1

How to reproduce:1. Open the attached project “IN-132596”2. Ensure that Visual Studio or JetBrains Rider is selected as the External... Read more

1
votes
Fixed

Decal GameObject is flickering when changing the Camera’s position if us...

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Jan 22, 2024

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Version/s: 2023.2.7f1

How to reproduce:1. Open the user’s attached “DecalTest.zip” project2. In the Hierarchy window, select “Main Camera” GameObject3. In... Read more

0
votes
Fixed

[iOS] UnityEngine.iOS.Device.SetNoBackupFlag can't be called from backgr...

iOS

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Nov 14, 2016

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Version/s: 5.4.2p4

Reproduction steps: 1. Open the attached project.2. Build and run it for iOS.3. Click the "Set Flag" button.4. Check the console: Un... Read more

0
votes
Won't Fix

[UI] Object shown as missing if removing component from a gameobject, On...

UI

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Feb 10, 2016

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Version/s: 5.4.0b5

- Add a UI Button to a scene- Add an empty gameObject, e.g. GO1- Attach a script or amy other component e.g. BoxCollider to GO1- For... Read more

0
votes
Fixed

Diffusion profiles are automatically assigned on first creation but dont...

RP Workflow

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Nov 09, 2023

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Version/s: 2023.3.0a15

Reproduction: 1) In any HDRP project create a new Diffusion profile (Rendering->Diffusion profiles). 2) Change the Scattering Tin... Read more

2
votes
Duplicate

Transparency and baked light maps broken again

Global Illumination

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Jan 24, 2015

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Version/s: 5.0.0b20

Shader warning in 'Tessellation/Bumped Specular (smooth)': texcoord2 missing from surface shader's vertex input struct (appdata), di... Read more

0
votes
Fixed

Text in “Baked Shadowmask” mode is difficult to read in Baked Lightmap V...

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Sep 02, 2025

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Version/s: 6000.0.57f1, 6000.2.3f1, 6000.3.0b1

Steps to reproduce:1. Create new Unity project (use URP empty project)2. Make sure Editor theme is set to Light3. In Hierarchy windo... Read more

0
votes
Feature Request

RenderTextures appear as Untracked Memory in Memory Profiler

Profiling

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May 31, 2022

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Version/s: 2022.2.0a17

When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more

0
votes
Fixed

Typing numbers in Matrix node’s numeric fields stretches Node

ShaderGraph

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Feb 10, 2026

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Version/s: 6000.0.66f2, 6000.3.8f1, 6000.4.0b8, 6000.5.0a6, 6000.6.0a1

Steps to reproduce:1. Create new Unity project2. In the Project window, right-click -> Create -> Shader Graph -> URP -> ... Read more

0
votes
Fixed

[Polybrush] Overwritting an exported mesh asset makes the object in the ...

Package: Polybrush

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Jul 23, 2019

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Version/s: 1.0.2-preview.3

[Polybrush] Overwritting an exported mesh asset makes the object in the scene invisible To reproduce:1. Create a cube in a scene2. W... Read more

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