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Fixed

Fixed in 2023.3.0a2

Votes

1

Found in

2023.2.7f1

Issue ID

UUM-61079

Regression

Yes

Decal GameObject is flickering when changing the Camera’s position if using the “Deferred” Rendering Path and “DBuffer” Decal Type

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How to reproduce:
1. Open the user’s attached “DecalTest.zip” project
2. In the Hierarchy window, select “Main Camera” GameObject
3. In the Inspector window, keep changing the Position Y value
4. Observe the Game window

Expected result: “Decal Projector” GameObject doesn’t disappear
Actual result: “Decal Projector” GameObject disappears with some values

Reproducible with: 16.0.3 (2023.2.0a23), 16.0.5 (2023.2.7f1)
Not reproducible with: 12.1.3 (2021.3.34f1), 14.0.10 (2022.3.18f1), 16.0.2 (2023.2.0a22), 17.0.0 (2023.3.0a2), 17.0.2 (2023.3.0b4)

Reproduced on: macOS 13.6.3 (Intel)
Not reproducible on: No other environment tested

Comments (1)

  1. rospeathstudios

    Mar 08, 2024 11:32

    This bug has prevented me from upgrading to 2023.2. I suspect deferred pipeline URP with DBuffer decals is not a rare mixture and this issue causes any camera movement to make all decals flicker & bounce, making it absolutely game breaking. Could this please be looked at with some urgency?
    Changing decals to screen space comes with their own visual problems (seemingly fixed in 2023.3) so this isn't a option either.

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