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Cannot deselect item from profiler's hierarchy
How to reproduce: 1. Open new unity project 2. Open profiler window 3. Enter the play mode 4. Change items display type to a hierarc... Read more
[iOS] There is no way to provide separate images for iOS Launch Screens ...
Steps to reproduce: 1. Create new project 2. Switch to iOS 3. Open Player Settings/Splash Image 4. Set 'iPhone Launch Screen' as 'I... Read more
[Android][OpenGL] Insane memory consumption when warming up shaders that...
https://issuetracker.unity3d.com/issues/android-using-instancing-on-keyword-in-warm-up-shader-variant-collection-increases-memory-us... Read more
[GLES2] Particles/Standard Surface Shader doesn't render on devices
How to reproduce: 1. Open the attached project 2. Play SampleScene to see how it should look 3. Make sure Graphics API is set to GLE... Read more
Graphics.CopyTexture not working for compressed textures anymore
Steps to reproduce: 1. Download and open attached project 2. Open SampleScene 3. Select the texture "vege_savanna_ground_01_Albedo" ... Read more
[WebGL] can't build with linear color space due to wrong error
-e: when selecting linear colors space an error is shown even when only WebGL 2.0 is enabled -repro: --create new project --switch ... Read more
Crash on block_locate_free when instantiating objects for some time
How to reproduce: 1. Open the attached project 2. Open "SampleScene.unity" scene 3. Press Play 4. Wait until Unity crashes (it may t... Read more
Particle System Trails are culled while still within camera bounds
How to reproduce: 1. Download, extract and open user's attached project (TrailCullingBug.zip) 2. Open 'SampleScene' 3. Enter Play mo... Read more
Model mesh changes applied via AssetProcessor are lost when the project ...
How to reproduce: 1. Open "SampleScene" in AssetPostprocessorTest.zip 2. Open the project panel and select the mesh "SM_Prop_FruitBo... Read more
HumanPoseHandler.GetHumanPose returns incorrect value when a models scal...
How to reproduce: 1. Open "ScaledHumanPoseHandlerBug.zip" project 2. Select "Human" prefab 3. Execute the script in the inspector (R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Universal 3D Sample project template takes a very long time to build.
- ShaderGraph tabs persist to projects that do not have that shader graph
- Sample Bezier node in VFX Graph breaks when the Particle count is higher than 32
- ArgumentException is thrown when modifying Transform values of properties with 'Arc' in the VFX Graph Blackboard
- Preview of the material is displayed incorrectly when the texture is assigned to its Base Map