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3
votes
Fixed

Dropdown box isn't drawn when disabled and renabled

uGUI

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Apr 04, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open Unity 2. Open attached project 3. Open "DropdownTest" scene 4. Press "Play" 5. Click the "Button" 6. Select ... Read more

1
votes
Fixed

Camera Depth is ignored with 3+ cameras and one with different viewport

Camera

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Apr 01, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Open attached projects "incorrect_camera_ordering" scene 2. Change "middle_camera_green" view port to (0.3;0;1;1) 4... Read more

9
votes
Fixed

Content position sets to NaN with clamped Scrollview in Screen Space canvas

uGUI

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Apr 04, 2017

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Version/s: 5.6.0f3

Content PosX, PosY, PosZ are set to NaN, when there is content size fitter with Horizontal Fit set to Min Size attached to it, scrol... Read more

0
votes
By Design

World Space Canvas button gets triggered by incorrect position of mouse ...

XR SDK

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Mar 22, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1. Create a new project 2. Import SteamVR asset 3. Open Scene Interactions_Example 4. Enter playmode 5. Move the... Read more

0
votes
Fixed

[Mac] Debugger corrupts vector2 values

Mono

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Apr 01, 2017

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Version/s: 5.6.0f3

Repro steps: 1. Open the provided scene 2. Open the script 3. Press the "Play" button in MonoDevelop 4. Add a breakpoint on line 10... Read more

0
votes
Fixed

Define colors for profiler.

Editor - Other

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Apr 05, 2017

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Version/s: 5.6.0b9

Read more

0
votes
Fixed

Deferred camera throws an error with RenderTextures if the viewport is n...

Camera

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Apr 04, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Open attached project 2. Open "test" scene 3. Notice the "Dimensions of color surface does not match dimensio... Read more

0
votes
Not Reproducible

Render textures/reflection probes data breaks when download a project fr...

Collab

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Mar 17, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1. Download and open the attached project 2. Upload to collaborate 3. Delete the project folder 4. Download proj... Read more

0
votes
Fixed

Light bleeds through occluder edges when Final Gather is enabled

Progressive Lightmapper

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Apr 04, 2017

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Version/s: 5.6.0f3

When Final Gather is enabled, occluders are not taken into account during the baking process, To reproduce: 1) Open attached proje... Read more

0
votes
Fixed

GridLayoutGroup becomes corrupted when upgrading from older Unity to newer

uGUI

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Apr 04, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open Unity 5.5.3f1 2. Open attached project 3. Open "UItest" scene 4. You will see the UI showing up as intended 5... Read more

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