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Unity CPU usage spikes to 30% when Time Node is connected to any other N...
How to reproduce:1. Open the "ShaderGraphTime.zip" project2. Open the "Time" Shader Graph in the Project window3. Connect Time Node ... Read more
[Particle System] Ribbon trails are shown in the wrong order when Time S...
How to reproduce:1. Open the user's attached "ForcefieldBug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Set the ... Read more
Editor crashes while opening scene
Steps:1. Open attached project2. Double-click on Main scene==> Editor crashes Read more
Custom Static Image for Splash Screen moves on Android Build when loading
Reproduction steps:1. Create a new project2. Go to Project Settings -> Player -> Android tab -> Splash Image3. Disable "Sho... Read more
[Mobile] [URP] "Using more than 1 pixel lights on a mobile device" warni...
Reproduction steps:1. Create a new URP Template project2. Create a new empty scene and save it3. Go Edit -> Project Settings ->... Read more
[URP] Shader precision is reduced to half when ScriptableRenderFeature c...
How to reproduce:1. Open the attached "1313942_Repro" project2. Open the Test Runner (Window->General->Test Runner)3. In the T... Read more
Writing bytes to the driver when packet's size is 1386/1387/1388 fails a...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select Server GameObj... Read more
[UI Toolkit] Children are displayed and don't disappear when setting par...
How to reproduce:1. Open the attached project2. Open the UI Builder (Window->UI Toolkit->UI Builder)3. In the UI Builder Windo... Read more
Textures on a material within an Addressable asset bundle becomes mixed ...
Reproduction steps:1. Open attached project "RollerStrip.zip" and scene "TestScene"2. In Addressable Groups window, select Play Mode... Read more
[macOS] DLL inside a custom plugin cannot be found when using a ".framew...
How to reproduce:1. Open the attached project's Scene labeled "BasicTest"2. Enter the Play Mode3. Inspect the Console Window Expecte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Shader Graph validation errors are not pointing to the right implementation