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[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
[InputSystem] Editor gives every array element the same value when using...
How to reproduce:1. Open user's attached "BetaTest" project2. Open Assets/testscene3. Select the Main Camera in the Hierarchy view4.... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
Elements in the deepest level disappear when editing list size while usi...
How to reproduce:1. Open the attached project "bug3.zip"2. Select "GameObject" GameObjects in the Hierarchy3. In Inspector, expand "... Read more
iOS: "Shader compilation failed" error in the log
- Create new empty project- Build it for iOS (with any backend Mono or IL2CPP)- Run on a device- See an error in the xCode log (full... Read more
[OpenXR] OpenXR plugin throws errors when developing without connected V...
Steps to reproduce:1. Open the attached user's project "TestProjectBugReport.zip"2. Make sure the OpenXR is selected as the XR plugi... Read more
[Windows] Button game object hitbox moves above when switching to Fullsc...
To reproduce: 1. Download attached project "904471.zip" and open in Unity2. In the PlayerSettings, set the D3D Fullscreen Modes to E... Read more
[HDRP][RTX] RTR does not seem to reflect what they should in a player
Repro steps :- Open attached project (HDRP template)- Open scene called "SampleScene"- Make sure that RTR shows the unity ball in th... Read more
WheelCollider: setting steer angles to -5e-37 can confuse simulation
To reproduce:1. Open attached project2. Open Bugged scene3. Press play4. Steer the skateboard back up the hill toward the cylinder5.... Read more
Asset DB v2 metafile restoring is different from v1
Asset DB v2 does not restore metafile the same way v1 does. I think the v1 behaviour is desired, but should be determined before fix... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List