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Output Mesh nodes force VFXs to recompile when not neded.
Repro steps:1. Import the attached package in a VFX-enabled project2. Press CTRL+S3. Observe how the VFXs get re-compiled. Expected ... Read more
EditorGUI.PropertyField does not override labels of Lists/Arrays
How to reproduce:1. Open the user's attached project ("bug-new-array-inspector-gui-labels.zip")2. Select "ExampleScriptable" in the ... Read more
[XR] Build freezes on Splash screen when running it with -hideWindow CLI...
Reproduction steps:1. Open the user's attached "NoMirrorWindowTest.zip" project2. Build the project3. Run the Build using -hideWindo... Read more
IPointerUpHandler is called on the same frame as IPointerDownHandler aft...
Reproduction steps:1. Open the user's attached project and Scenes/SampleScene scene2. Enter the Play mode3. Click on the Hierarchy w... Read more
Blend Tree groups Animation Clips by their names and connects them to Bl...
How to reproduce it:1. Open the user's attached project 'RPGMultiplayer.zip'2. Load 'GameScene'3. Notice that in Animator view all A... Read more
[XR SDK] [HDRP] Depth buffer is not properly copied for each view when t...
Reproduction steps:1. Open the attached project ("1286908R.zip")2. Open the "SampleScene" scene3. Make sure Varjo developer tools ar... Read more
TextMeshPro Material Properties set at runtime are ineffective in Build
Reproduction steps:1. Download and open the attached project 'TextMeshProMaterial.zip'2. Open Scene 'SampleScene'3. Build and Run th... Read more
API Updater fails with 'System.IO.DirectoryNotFoundException: Could not ...
Steps to reproduce: 1. Open project2. When asked, enter Safe Mode3. Notice API Updater error in the console Note: Editor needs to ha... Read more
VFX Graph is not updated when Shader Externalization is enabled and the ...
How to reproduce:1. Open the attached "VFX_Externalization.zip" project2. Select the "Test" VFX Graph in the Project window3. Press ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- A frame spike occurs when Physics Simulation Mode is switched from Script to FixedUpdate
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation
- No audio is played when Playbable Mixer is changed at runtime
- Editor hangs when painting Details containing 2D Mesh on Terrain
- No audio is played when TimelinePlayable has one output