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[Editor] Crash observed when the user quits unity and selects 'Close' op...
Description: Unity editor crashes when user quits/closes unity and selects 'Close' option in the 'Save Assets' popup. The 'Save Asse... Read more
Edge of a cube flickering when in a shadow of another object
To reproduce:1. Open attached Unity project "CascadedShadows.zip"2. Open "Main scene"3. Observe "Cube" GameObject in Scene and Game ... Read more
Composite Collider 2D not composing correctly with rotated Tilemap Colli...
To reproduce:1. Open user's project2. In Tile Palette window, select wood tile3. In Scene window, press [ or ] to rotate tiles4. Dra... Read more
[UI Elements] Undoing slider doesn't revert to the value before you star...
Steps to reproduce:1. Start a new project2. Select Main Camera game object3. Drag and drop the Field of View Slider to any other val... Read more
Disabling a canvas doesn't make the image on it invisible
Repro: 1.Download the attached project or the Tanks!!! Reference project form the Asset Store: http://u3d.as/GZ52. Load Open the Spl... Read more
Unable to Ctrl + Move to snap to grid
Steps to reproduce:1. Create a new project2. Select a game object3. Ctrl + move the object and notice that snapping does not work Ex... Read more
UnityDistanceBasedTess() crashes Unity editor without stack trace when u...
How to reproduce:1. Open Unity2. Load tester-submitted project(TesselationTest.zip)3. Open '1.unity' scene4. Select 'New Material' i... Read more
[Android][iOS] GPUInstancing doesn't recognize same material ("Objects h...
Steps to reproduce: 1) Download attached project and open in Unity2) Switch platform to Android in the Build Settings3) Make sure Gr... Read more
[UIELEMENTS] Blurriness when positioned on even + 0.5
To reproduce: open the graphic test #697 in branch 'editor/bugfix/blurry-pixel-cache-regression'. Position any of the large "Alignme... Read more
Editor crash on profiling editor
- Open a new Unity project- Open Profiler window and dock it- In the Hierarchy window and Canvas gameobject (UI -> Canvas)- Then,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings