Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
Issue ID
974673
Regression
No
[UIELEMENTS] Blurriness when positioned on even + 0.5
To reproduce: open the graphic test #697 in branch 'editor/bugfix/blurry-pixel-cache-regression'. Position any of the large "Alignment Setup" objects to an even + 0.5 (e.g. 98.5, 100.5, 102.5, etc). Observe the blurriness. This may be caused by the rounding difference between C++ and C#. See https://unity.slack.com/archives/C0QBL1TPZ/p1509119699000114
Once the issue is fixed, a graphic test case should be added to cover this issue and the new case should be documented properly.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment