Search Issue Tracker
Nested for loop overshoots last index
Pending Review - 4 months ago. You can work around this but it's odd behaviour that should be investigated. Original issue link----L... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine2. Try to build it for WebGL3. Notice that the build won't fin... Read more
SGICE002 error thrown when using SystemAPI.GetComponent<T>() inside a .F...
How to reproduce: 1. Open the project “IN-105709_SGICE002”2. Observe the Console Expected result: No errors are thrown in the Consol... Read more
Crash on RaiseException when calling maxmath.comb() with the debugger di...
How to reproduce:1. Open the attached “IN-87436“ project2. Make sure the debugger is disabled3. In the Hierarchy tab, select the "Ji... Read more
AnimatorOverrideController does not switch through animations
Steps to reproduce:1. Open user attached project ("Animator System Override")2. Play the scene3. Press A a few times to switch anima... Read more
[macOS]Dynamic line renderer code crashes unity on __abort_with_payload ...
How to reproduce:1. Open the attached unitybug.zip project2. Open the "BSplineLineRenderer" scene3. Enter the Play mode4. Ensure the... Read more
[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wir...
How to reproduce:1. Open the "testScene" Scene in the "case_1184602.zip" Unity project2. Switch to Wireframe scene view3. Select the... Read more
Some URP Sample scenes colors appear too dark in Standalone build
To reproduce: Create a new project using empty URP template; Import URP samples into the project ( Window > Package Manager > ... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity2. Create new project3. Enter project location "~/Unity/Test"4. Click Create b... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject