Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.2.18f1
2023.1.0b15
Issue ID
UUM-36245
Regression
No
Some URP Sample scenes colors appear too dark in Standalone build
To reproduce:
- Create a new project using empty URP template;
- Import URP samples into the project ( Window > Package Manager > Universal RP > Samples > Import);
- Build and run "Lit", "SplitScreen", "SunFlare", "TrailEffect" scenes.
Expected result: colors are as bright as in the Editor
Actual result: Colors appear too dark in standalone build
Tested and reproduced on: Mac Standalone and Windows Standalone builds
Reproduced in: 2022.2.17f1, 2022.2.18f1, 2023.1.0b15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note:
No repro, could've been wrong project setup that made this reproduce