Search Issue Tracker
Incorrect types in AddComponent() are handled silently
Passing incorrect paramater to any of overloaded methods AddComponent() should not result in silently do nothingFollowing cases will... Read more
[ScriptingAPI] ParticleSystem.Particle.size and ParticleSystem.Particle....
ParticleSystem.Particle.size and ParticleSystem.Particle.color are equal startColor and startSize of ParticleSystem. And should upda... Read more
Batch draw calls not reported in the profiler
Batch draw calls not reported in the profiler Build a web player and connect the profiler. It shows 0 draw calls batched, but you ca... Read more
In play mode GameView starts to disappear (related to use of SystemInfo....
After i pressed "play" button "Game" window disappeares step by step in a couple of seconds and then Unity hangs for minute or two. ... Read more
Editor - lightmapping windows - filtering on 'Terrains' does not show te...
To repro: - Add one or more terrains to the scene- Go to Lightmapping window - Object and filter on 'Terrains'. Observe that no terr... Read more
Error when trying to open a custom EditorWindow
Steps to reproduce : - open the project attached- go to Window > Settings Editor with Namespace and notice the errors in the cons... Read more
Console is spammed with error messages
Repro steps:1. Open project Unity4_Bugs.zip;2. Open WarningsScene in "Unrelated Warnings" folder;3. Edit shader "WarningShader". Rep... Read more
Different assets from two different asset bundles are treated as the sam...
This example shows how two different assets, put in two different assetbundles, are somehow treated as the same asset and the second... Read more
Camera with Clear depth only is Clearing color
In the flash player, the background is cleared to a color even when set to Depth only, if the Normalized Viewport is different from ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument