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Exceptions about previously open action map being thrown when opening ne...
-e: see title, no functionality broken though -repro:--setup:---have project A open in editor and open an action map in the map edit... Read more
[Shadergraph] "Disconnect All" option is greyed out on stack blocks
Seems to repro in every version with Stacks. Repro steps:1. Create a new shadergraph2. Plug an edge into a stack block3. Right click... Read more
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectMana...
ObjDetQueue.thread crash when using Object Tracking (ARTrackedObjectManager) and AR Foundation 1. What happenedThe app is crashing w... Read more
[Built in renderer][URP] Canvas rendering is broken on Snapdragon Androi...
We hit a couple new test failures last night in the nightly trunk tests. Not sure exactly what the issue is yet and will update as I... Read more
Colliders are not being updated when the Editor loses focus
Reproduction steps:1. Open user attached project2. Open Assets\Scenes\SampleScene Scene3. Select AnimatedCube in the Hierarchy4. Ope... Read more
ScreenCapture.CaptureScreenshot not working when main display is bigger
Reproduction steps:1. Open attached Project2. Build and Run the scene Assets\Scene\SampleScene in Development mode3. Press R Expecte... Read more
[Graphics] Variants which have DIRLIGHTMAP_COMBINED are not removed when...
How to reproduce:1. Open the attached "1307896_Repro" project2. Open the Build Settings (Filed->Build Settings...)3. Build the pr... Read more
Virtual Mouse Cursor calls OnClick event twice when doing a submit actio...
How to reproduce:1. Open the attached project's "case_1311114-Project.zip" Scene labeled "GamepadMouseCursorSample"2. Enter the Play... Read more
Audio in Timeline is not paused when the AudioListener.pause is set to true
How to reproduce:1. Open the attached 'BugAudioListener.zip' project2. Open the 'BugAudioListener' Scene3. Enter the Play mode4. In ... Read more
GICache related warning when the out of process importer is active
Reported here https://unity.slack.com/archives/C06TQ5M4J/p1612860769108400 How to reproduce:1) Open a project.2) Drag a new texture ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadow cascades and lights flicker when using Shadowmap Sampling
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch