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Visual artifacts are created when 2 cameras are rendered in the Play mod...
To reproduce: 1.Download and open attached project. 2.Check how play mode looks in preview before playing. 3.Enter Play mode and no... Read more
When move gizmos arrows overlap, further drawn arrow gets selected
In scene view, when placing scene view camera as objects move gizmo "Y" axis arrow overlap "Z" axis arrow, selecting "Y" axis select... Read more
Text Fields don't show their text value on some resolutions, when Canvas...
To reproduce: 1. Open attached project "TextInvisible.zip" 2. Open "test" scene and Play it. (Text is visible) 3. Stop game. 4. Buil... Read more
Dragging Audio Source component to GameObject Inspector window creates a...
How to reproduce: 1. Open the attached "Test audio" project 2. Create an empty GameObject and drag "FABRIC_Flag..." audio source fil... Read more
[Prefab] PrefabUtility.CreatePrefab function throws null reference exept...
Steps: 1. Run -> PrefabUtility.CreatePrefab("prefab.prefab", null); or 1. Open attached project 2. Open "TestScene" Read more
Memory leak after changing display from UI render camera to main camera
Steps to reproduce: 1. Download "Testmemoryleakui.zip" and open "test-scene" scene 2. Open Profiler window 3. Press play button 4. ... Read more
Editor hard crashes when building with custom shader in Always Included ...
Reproduction steps: 1. Open the attached project. 2. Build it. 3. Editor crashes. Editor doesn't crash if: - "Dependency "BaseMapS... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element
- Hidden GameObjects won't re-enable when they have call "DontDestroyOnLoad" function
- Overlay Canvas are rendered on each split-screen camera when HDR is enabled