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Editor crashes when model with "Use File Scale" and "Generate Colliders"...
Reproduction Steps: 1. Open User's project 2. Select "Temple of Heliogabalus" in hierarchy 3. Set scale to some other value 4. Repea... Read more
Collab : Compiling is a blocking operation. It will block other operatio...
Assuming you have a Collab enabled project. You have done the first publish. A folder containing scripts and assets exist on your pr... Read more
Editor crashes at UnityEngine::Animation::SetBoundCurveFloatValue when c...
Steps to reproduce: 1. Download 885820_repro.zip and open "new" scene 2. Open Animation window 3. Select "Player" game object 4. Ti... Read more
[iOS] Crash on "SetSharedMesh() at MeshFilter.cpp:41" when "Virtual Real...
Reproduction steps: 1. Open the attached project. 2. Build and run it on device. - Application crashes. Alternative reproduction s... Read more
Windowed mode build will move downwards when pressed on its top border i...
How to reproduce: 1. Open the attached "Repro" project 2. Build and run it, make sure that the build is in a windowed mode and selec... Read more
NavMesh.CalculateTriangulation does not support rotated nav mesh data
To reproduce: 1) Open attached project and scene in it 2) Play it 3) Enable Gizmos painting Expected: No matter the surface's rotat... Read more
[OcclusionCulling] Unity editor crashes at Umbra::Tome::getObjectCount a...
Steps to reproduce: 1. Create new project 2. Import "The Courtyard" project from assetstore 3. Open Courtyard scene 4. Make sure Ga... Read more
[FB] target is named "arcade" in installer while its name is Gameroom
-e: see title, the name the installer shows is not correct -repro: --start the download assistant --go to module selection --NOTICE... Read more
Generated Navmesh has double line on polygon and causes trembling moveme...
Reproduction steps: 1. Open project attached([Unity]BugReport.zip). 2. Open scene "NavMeshObstacleTest". 3. Open Navigation window. ... Read more
Prefab can have more than one of the same Component after pressing "Ctrl...
To reproduce: 1. Create a new project. 2. Create empty object. 3. Make it a prefab. 4. Select Prefab instance in Hierarchy. 5. Add R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone
- "Undeclared identifier 'LinearToSRGB'" error is thrown when creating a color variable with HDR color mode and assigning a Custom Render Texture target in Shader Graph
- Input System package is missing when creating a new HDRP project
- Inconsistent behaviour when interacting with different dropdown types with pointer events on parent Visual Element