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0
votes
Third Party Issue

[HDRP] Autodesk Interactive Shaders are not upgraded when .c4d model is ...

Package: Scriptable Render Pipeline HD

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Oct 08, 2020

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Version/s: 10.2.0

How to reproduce:1. Open the attached project "case_1283791-Project.zip"2. Import the attached file with ".c4d" extension3. Inspect ... Read more

0
votes
Fixed

AnimationEvent placed at the start of a clip not fired when looping

Package: Timeline

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Sep 13, 2019

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Version/s: 1.0.0

1) Create an animation clip2) Add an animation event at the start3) Add this clip twice to a new timeline4) Set the PlayableDirector... Read more

0
votes
Fixed

Adding a new graph is now grayed out after Bolt 1 update.

Package: Visual Scripting

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Jul 15, 2020

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Version/s: 1.4.10

Original Link Since the update linked above it seems I have a problem with a new graph being grayed out that wasn't before, I'll att... Read more

0
votes
Fixed

Bolt documentation - Purchase it on the Unity Asset Store needs to be re...

Package: Visual Scripting

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Aug 03, 2020

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Version/s: 1.4.13

Bolt is now free but the docs still reference buying it on the asset store. {code:java}To use Bolt, which is Unity's visual scriptin... Read more

1
votes
By Design

Could not load connection between 'value' warnings appear after updating...

Package: Visual Scripting

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Sep 21, 2020

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Version/s: 1.4.13RC7

Steps to reproduce Open this project with Unity 2020.2.0b2 Notice issue >> Numerous warnings... {code:java}// Failed to define... Read more

0
votes
Postponed

text mesh generation is limited to 64k vertices!

Package: Visual Scripting

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Jun 08, 2020

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Version/s: 1.4.1

Original Issue - Unity Bug----When I select the game object that has all my bolt graph work i get "text mesh generation is limited t... Read more

0
votes
Postponed

Can't assign Game Objects to Graph/Object Variables while in Prefab Mode

Package: Visual Scripting

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Jun 08, 2020

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Version/s: 1.4.0f11

Original Issue - Unity Bug---- Hi, Same issue as here: [https://support.ludiq.io/communities/5/topics/2481-object-variables-are-not-... Read more

0
votes
Fixed

C# managed (reference) implementation of mm256_cvttps_epi32 maps to mm25...

Package: Burst

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Oct 29, 2020

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Version/s: 1.4.1

How to reproduce:1. Make a new project2. Install Burst3. Make a call to the "X86.Avx.mm256_cvttps_epi32" function Expected results: ... Read more

0
votes
Fixed

[2D] NullReferenceException thrown continuously on selecting Sprite Atla...

2D

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Nov 23, 2020

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Version/s: 2021.1.0a6, 2021.1.0a7

When Sprite Atlas asset is selected in the Project window and "Sprite Atlas V2(Experimental) - Enabled" Sprite Packer Mode is select... Read more

0
votes
Fixed

The UnityDownloadAssistant no longer asks for the install path on Windows

Installer

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Nov 23, 2020

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Version/s: 2020.2, 2021.1

The UnityDownloadAssistant installer on Windows no longer prompts for the install location. Repro:1) Download the latest 2021.1 or 2... Read more

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