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All animation events are called at the same frame when using UnityEngine...
To reproduce: 1. Open the attached project 2. Press play 3. Observe the console Expected: animation events should not be played at... Read more
[iOS] Appending builds with different target devices results in FileNotF...
When appending iOS builds that were built for 'iPhone & iPad', for example with 'iPhone Only' setting, FileNotFoundException appears... Read more
Rendering doesn't execute on multiple cores when Graphics Jobs are enabled
To reproduce: 1. Open attached project 2. Build standalone project with Graphics Jobs enabled and graphics API set to Direct3D12 3.... Read more
BoxCollider Size values get multiplied by 2 when using EditorJsonUtility...
When using "UnityEditor.EditorJsonUtility.FromJsonOverwrite" with a BoxCollider, the Size values of the BoxCollider component get tw... Read more
[HoloLens] Editor crashes after connecting to remote device after using ...
Steps to reproduce: 1. Create a new Unity project 2. Switch platform to WSA and check Virtual Reality supported in the project setti... Read more
[WSA] Touches do not invoke OnDrag when CursorLockMode.Locked on all Win...
Steps to reproduce: 1. Open the attached project (BugProject.zip) 2. Switch platform to Windows Store 3. Add BugScene to build 4. Bu... Read more
[iOS][Shaders] Specific shaders doesn't show; give errors based on selec...
Reproduction steps: 1. Open the attached project. 2. Build and run it for iOS. - Notice the errors in the Editor console. - Notice... Read more
[iOS] Null is not returned in UnBox() causing a compiler error in il2cpp...
iOS: Compile error in il2cpp-codegen.h The following code doesn't compile under iOS (XCode 8.2.1, iOS 10) unless you add the last l... Read more
UnusedBytecodeStripper2 throws exceptions after iOS build completes
Steps to reproduce: 1. Open the project attached 2. Build to iOS 3. Observe the console Result: Errors are thrown after build compl... Read more
A specific animation character moves both directions vertically, instead...
To reproduce: 1. Open project 2. Play 'mainScene' Expected: 'Rabbit will be jumping from the hat' (expected and actual result gifs ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view