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[DXR] Integer values set using RayTracingShader.SetInt are displayed as ...
Integer values set using RayTracingShader.SetInt are displayed as Floats in Frame Debugger. Read more
Ambient Occlusion doesn't work when Specular Occlusion is disabled
Ambient occlusion doesn't work on HDRP Materials (Lit) or ShaderGraph materials when the Specular Occlusion is set to Off. Repro ste... Read more
Viewport is incorrect in a custom pass running in AfterPostProcess when ...
Bug from the forum: https://forum.unity.com/threads/viewport-is-incorrect-in-a-custom-pass-running-in-afterpostprocess-when-using-dy... Read more
Specific project crashes with "Terrain::UpdateSplatMaterials" when dupli...
Steps to reproduce:1. Open the attached project from the link "Case_1302424"2. Open "06Liquors" scene3. In the Hierarchy window open... Read more
[Android] Scene takes a couple of minutes more to load when built from 2...
Steps to reproduce:1. Open the user's attached project "Project_0.zip" in Unity 2017.42. Build it to Android3. Open the same project... Read more
[GI] Lightprobes are missing when "enter playmode options" is enabled in...
[Update: this bug was initially found in HDRP graphics compositor, but it looks that it is related to light probes] I have tested th... Read more
[WebGL] Memory leaks when unzipping files
How to reproduce:1. Open the attached project "case_1297458-Project.zip"2. Make a WebGL build3. Host the built WebGL Player4. Open t... Read more
[Hub] Unity Editor doesn't open after opening the Unity Package file whe...
How to reproduce:1. Open the Task Manager2. Open the attached "add-vuforia-package-9-6-3.unitypackage" file3. In the opened Unity Hu... Read more
Some Meshes have zero Vertices after upgrading/downgrading the project
Reproduction steps:1. Open attached "case_1302233.zip" and Scenes/office scene2. In the Hierarchy window, select Test/appartment lay... Read more
[HDRP] Far shadow frustum plane is incorrect when using Spot Light
How to reproduce:1. Open the user's attached project2. Open the "Main" Scene3. Open the Scene view4. Observe the Console log Expecte... Read more
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